The Hero's Journey Flashcards
Grade 9 · English · Flashcards
Key stages and terms of Campbell's Monomyth for 9th grade English.
Flashcards
- Monomyth
- Joseph Campbell's term for the universal hero story pattern found across cultures
- Ordinary World
- The hero's familiar life before the adventure disrupts it
- Call to Adventure
- The event or challenge that draws the hero into the unknown
- Refusal of the Call
- The hero's initial hesitation or fear before accepting the journey
- Meeting the Mentor
- The hero encounters a wise guide who gives them tools, training, or encouragement
- Crossing the Threshold
- The hero commits and enters the unfamiliar adventure world — no turning back
- Tests, Allies, Enemies
- The middle stage where the hero faces obstacles and discovers who can be trusted
- Supreme Ordeal
- The hero's darkest crisis — often life-threatening — that forces transformation
- Seizing the Reward
- The hero claims what the journey was for: a treasure, knowledge, or power
- The Road Back
- The hero begins returning to the ordinary world but must complete the journey
- Resurrection
- A final purification or test that confirms the hero's complete transformation
- Return with the Elixir
- The hero arrives home carrying a gift — wisdom, freedom, or treasure — that benefits others
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